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Allegorithmic is the first company to propose a professional toolset for compression, authoring and on-the-fly rendering of smart textures. Based on the patented concept of FX-maps released by the company in 2003, Substance allows content developers to produce texture assets twice as fast as usual, while Substance Air and Substance description files are typically 500-1000 times smaller than regular textures. Allegorithmic's new product range Substance is poised to redefine the development and distribution of rich content for the next generation of online and retail games. Allegorithmic is currently partnering with the most innovative companies of the field to provide industry innovators with the most advanced packages for content production.
Game Development - heading towards online distribution and larger than ever environments, next generation developers need to control the production time and quantities of their games assets. Allegorithmic products provide game developers with a unique way to produce high quality textures generated at install time, loading time or real time (Substance), and to digitally distribute their games more efficiently than ever.
Design Visualization - product designers and manufacturers increasingly demand realistic real-time renderings of their creations. With Substance Designer and Substance Air, Allegorithmic provides the tools of choice for reaching that level of visual quality and flexibility that meets the requirements of architectural, automotive and industrial designers.
Film and Broadcast - texture and environment artists use Substance Designer to design high-quality complex textures and shaders faster than ever before. This task is critical in ever-increasing demands for sophisticated and realistic effects. Allegorithmic also provide tools to create common assets for convergence projects.